rem by Tim Shaw - tishaw@iname.com include "bmp.oxh" proc main: local bitmap&, sid& bitmap& = bitmapload&:("mysprite.mbm", 0) sid& = spritecreate&:(1, 100, 100, 0) spriteappend:(0, bitmap&, bitmap&, 1, 0, 0) spritedraw: get endp